Showing posts with label superhero. Show all posts
Showing posts with label superhero. Show all posts

Saturday, May 25, 2024

The Bat Woman [dir. Rene Cardona]

Directed by journeyman Rene Cardona (more infamous for Night of the Bloody Apes, which mixes  a Frankensteinian plot with wrestling), The Bat Woman aka La Mujer Murcielago is a Mexican cross between Adam West era Batman and Modesty Blaise. Leading lady Maura Monti's character Gloria is a multimillionaire socialite that uses her fortune to fight crime. As a bonus she is also a luchadora (costumed wrestler) called the Bat Woman. She dons a mask and a rather eye-catching outfit that takes major design cues from the Batman costume. How DC's legal dept wasn't immediately all over this is a mystery, but thanks heavens for that, because so far as copyright infringements go this is a load of fun.

Gloria / Bat Woman's adversary in this adventure is one Dr. Williams (Roberto Canedo), a mad scientist with an an Igor-like assistant called...oh hey...Igor (Carlos Suarez). Williams, as revealed from his monologues punctuated with bursts of evil laughter, aims to raise an army of amphibious fish-men. His plan involves extracting pineal fluid (a Lovecraftian touch?) from the bodies of wrestlers and doing...something...that involves goldfish and tiny man-dolls. It's patently absurd and the straight-faced manner the film gives it to you only makes it all the more funny. The fish-man suit is fairly nifty (a little like an orange version of the Creature from the Black Lagoon). This is an unpretentious goofy film, but it has a good deal going for it.

First off, The Bat Woman is gorgeous looking and colorful. It works as a kind of advert for the Acupulco locales, showcasing glitzy resorts alongside pristine beaches. And Maura Monti in the lead is a genuine star, exuding equal measures of sophistication and charm. Even in the skimpy bikini costume, neither she nor the film descend to sleaze territory. She takes guff from no one, and all the men - including the bad guys - treat her with deference. It may be naughty but it's still classy. Also, Monti does her own action and underwater scenes like a trooper. Only in the film's wrestling bouts she is replaced by a stunt person who has a noticeably thicker build.

Sadly, this is apparently one of less than a handful of headlining roles in her career. It would have been great if they could have exploited the Bat Woman character into a franchise similar to the El Santo films (assuming there were no cease-and-desist orders from DC). After she got married, Monti quit acting to step into journalism and eventually became an academic (NY Times bio link). But this film remains as a wonderful memory of her star appeal.

For those interested, a few words on the blu-ray release from Powerhouse/Indicator:

The 4K restoration sourced by Indicator for this release is first-rate, rich in color and filmic texture. Even the several underwater scenes  in the film look lovely. The lossless audio in the original Spanish language is clear and gives the bright jazzy score a nice boost. There are a slew of on-disc extras, including a recent interview with the 80-year old Monti - she has fond memories of the shoot and looks back on her various careers with affection and pride. There are some nice featurettes on Mexican fantasy cinema and on the Bat Woman legacy in Mexican pop culture. I wasn't so thrilled with David Wilt's feature commentary which, when not doling out IMDB style biographies of cast/crew, made inane sniggering comments about the onscreen proceedings. The LE version of the blu-ray uses a colorful digipak to keep the disc, which is housed inside a rigid slipcase, which also holds a hefty 80-page booklet. The booklet is stuffed with writing on the film, lucha libra cinema, luchadora culture, an archival interview with Monti and a biography of director Cardona.



Monday, November 28, 2022

Black Panther - Wakanda Forever [dir. Ryan Coogler]

While watching the new Black Panther film Wakanda Forever (WF) I could not help but think back to the 2018 predecessor. At the time this is what I had thought of it:

"Black Panther is another fun action-packed superhero movie that holds its own, managing to mostly avoid the cookie cutter feel of other Marvel adaptations. The first half feels more like a James Bond adventure (if Bond had access to a Crysis-style exosuit). Second half has family intrigue and some standard Chosen One yarn, but done efficiently enough to not be boring. In fact, this is one movie that went by without my feeling any urge to check the time. The depiction of the fictional Wakanda with its mixture of African art and fashion motifs with futuristic design makes for a production and costume designer's wet dream. Chadwick Boseman delivers charisma and substance for the title part, and all the women are badass and sassy. Definitely recommended for superhero action movie fans."

Fans of Black Panther will of course be aware that work on the sequel had been brought to a halt by the tragic early death of lead star Chadwick Boseman from cancer. Undoubtedly a hard act to pull off after the sudden death of its mascot, the sequel is a thoughtful expansion of the narrative, very respectful of the actor's impact with the character of King T'Challa / Black Panther. Instead of recasting T'Challa, the story passes on the role to his sister Shuri (Letetia Wright - this is not a spoiler because the trailer itself shows Shuri in the Panther suit).

But WF takes a long while to get there. Beginning with the funeral of T'Challa, it soaks in the grief of the characters, mirroring the real-world tragedy of Boseman's passing. Queen Ramonda (a commanding Angela Bassett) holds the throne while Shuri is still struggling with T'Challa's death and her conflicts with Wakanda's beliefs (she considers the Panther an outdated relic). But tragedy or not, the struggle for power is an unceasing one. After rebuffing attempts by real-world countries like France and the US to steal their Vibranium, Wakanda must now face the threat from the undersea nation of Talokan.

Talokan is a Mesoamerican culture inspired civilization occupying the ocean depths. They are a mirror to the Wakandan way of life, having their own vibranium resources, as well as a herb that gives superhuman strength to its users. The Talokans are led by Namor (Tenoch Huerta), a mutant with pointed ears and wings on his ankles which give him flight. Namor wants Wakanda to join with Talokan against the other nations, who have in the past been oppressive colonizers. Initially, it seems like an alliance to protect their combined vibranium resources from the rest of the world, and there is the difficult moral choice of whether or not to kill a teenage prodigy (Dominique Thorne) that has built a device to locate vibranium ores. But soon Namor shifts to a vengeful "I wanna burn the world" mode and issues Wakanda with a "You're either with us or against us" ultimatum.

Whether Wakanda is able to overcome this threat, and whether Shuri is able to get over her grief and take on the responsibility of Wakanda's protector forms the rest of the film.

There are somber threads of loss and grief running through WF, always in a moving and dignified manner. The interaction between Wright, Bassett, Danai Gurira and Luptia Nyong'o makes for some of the film's best moments. But this is also where its spirit clashes with the Marvel Movie Template - the number of jokes may be a fraction of those thrown at us in the last Spider-man movie, but each time they land they jar with the tone of the film.

Namor is an interesting character and the film has a gorgeous, even when indulgent, flashback detailing his backstory. But he is soon converted to a boilerplate villain with his plans of global destruction. Shuri's wearing the Black Panther mantle also comes too easy. T'Challa was trained as a warrior, and his taking of the herb and suit only enhanced his innate combat abilities (as that of rival Killmonger). Shuri is primarily a tech genius. Having her fight her way out of peril as easily as him makes the transformation a cheap gag.

WF's biggest achievement is in how it embraces the death of the franchise star and moves forward while paying tribute to his contributions. I didn't have a huge problem with the 161 min running time, and the film was certainly more interesting than the last couple of Avengers movies for me, but it undercuts its own potential for a richer narrative and leaves one dissatisfied at the conclusion.

As could be expected, the production design has a ball, showing new sides of Wakandan life (with detours to Haiti) and exploring the Talokan's submerged realm. Ludwig Göransson, who scored the first film, continues with a distinctive blending of tribal and synth rhythms identified with the Black Panther films. At the cinemas, least in 3D a large part of the film is quite dark, so I would suggest either trying for a 2D screening or going to the best 3D venue you can find (where they don't skimp on the projector brightness). The 3D is decent in most part, although in mid and long shots it doesn't escape the "cutouts in a diorama effect".

Official trailer below:

Sunday, March 20, 2022

The Batman [dir. Matt Reeves]

People have asked me, but I am as of now loath to do a full review of this new version of The Batman. The reason is, this movie tries to be something other than be a cliche costumed hero reboot story, and revealing too many plot elements would spoil the fun. But these are my salient impressions:

  • In terms of characterization, The Batman is definitely most inspired by the tone of the preceding Christopher Nolan series, but doesn't try to beat you as much over the head with turgid grandiosity. There are a couple of emocore scenes, but they only occupy a small portion of a 3-hour narrative that flows surprisingly smooth most of the time.
  • Full marks for not being another origin story. In this movie the Batman already exists as a young crimefighter, he has got his gadgets, and he has an ongoing liaison with James Gordon in the police force. No tedious exposition about who's who and what's what...and no fakking flashback recreation of when mommy and daddy were killed, hurrah for that.
  • Most of the movie is a cop mystery-action drama like L.A. Confidential, except where one of the cops dresses in a bat-suit.
  • They don't fetishize the bat-gear. Batman uses his stuff - batmobile, batarang and the other shit - but they're not haloed in a special spotlight for the fanboys to slaver over. During a large part of its introduction scene, the Batmobile is mainly seen as a pair of headlights coming up from the rear, and the sole 'hero' moment when it bursts through an explosion feels well-earned. One thing I felt they should have done is be even bolder in the costume department and remove Batman's cape - it serves zero purpose other than looking cool when he stands atop windy skyscrapers. Better still, they could have had a stiff kevlar-type folded structure that serves as backside armor and unfolds into a bat-wing glider when he leaps off buildings.
  • The action, when it happens, is furious and grounded. The scope is not overblown and it's executed with panache. The lighting of some of the set-pieces (Greg Fraiser) is stunning, but not in that self-adoring manner of Zack Snyder movies. Trust me, it's not a movie where the only exciting bits are in the trailer.
  • Catwoman is hot, she has a proper place in the story, and a relationship with Batman that's not just their common taste in S&M leather fetish. Heck, in this movie she seems a lot more confident in her skin than Batman does. She is played by Zoë Kravitz, who with this movie and Kimi seems to be the "it" girl for 2022.
  • On the other hand, it's not quite cinematic genius. People have compared it to David Fincher's Se7en, and I can see strands of similarity in the narrative, but really, that's like comparing the work of Frank Miller and Alan Moore. One of them manages only a superficial imitation of the other. But the best examples of that imitation are actually fun, and so is this movie.
  • Nirvana - Something in the way...this one was definitely a Zack Snyder grade eww moment.
  • Robert Pattinson's cool enough as the bat-eared hero. His Bruce Wayne is still iffy - that all-too obviously prepared goth chic hairdo makes him look less like a character and more like a sweater model.
  • Alfred (Andy Serkis, not playing a monkey this time, but wearing a monkey suit) is still the most useless valet in the world. I can only surmise that he and Thomas Wayne were lovers and he has incriminating photographs, the sole reason he's still keeping his job.
  • Without spoilers, the Riddler's grand scheme of villainy is really dumb. It is almost as dumb as whatsisname's from Skyfall, but it doesn't derail the film because the script is a lot more nimble and not striving as blatantly for symmetry and portent.
So for me, this was a good bit of entertainment, certainly more so than Batman Begins. I just hope that the cameo character that comes in at the end is not going to be the focus of the next picture when there are so many more interesting possibilities to take.

Tuesday, January 18, 2022

Serious Sam 3: BFE

Having finally caught the Covid-19 infection, I have been in home isolation for the past few days, and after I got over the initial hump of fever, I felt sufficiently alright to do some PC gaming. After the idylls of GRIS I thought I would get into some mindless shooting of some alien bastards with 2012's Serious Sam 3: BFE. I had played a bit of SS3 after getting it at the time of release, but an early challenge area where I kept dying (I admit I have no skillz) made me put it back on the digital shelf. This time I started afresh, managed to get over that hump and move ahead. The first two Serious Sam games, imaginatively called First Encounter and Second Encounter, are among the most fun I've had in first-person shooters (FPS), with gorgeous wide open environments, kooky physics, silly wisecracks, chunky weaponry and a massive and varied bestiary to use it against. After the overly cartoony and gimmicky Serious Sam 2, this was supposed to be a return to roots for Sam Stone, Croteam's iconic weapon juggling parody of machismo. 

But I feel they went a little too far in dialing back the humor and color. SS3's first third is primarily set in a modern day battle-torn Egypt, which looks more like a Call of Duty environment with its bombed out buildings and razed streets (Later your character moves towards older ruins and eventually opens the timelock transporting him into the ancient Egypt setting of the first Sam game). More concerning is the introduction of weaponry with reloading and iron sights. Anyone that has played a Sam game before knows that the USP is to relentlessly blast one's way through large hordes of colorful enemies rushing towards you. Having to reload pistol and shotgun every 10 rounds, and the assault rifle every 20, is an onerous task in this type of game. Still worse, till more than 2/3rds into the game, ammo is scarce for weapons bigger than the shotgun(s) and the assault rifle. This means that for a long time, SS3 is more effectively played as a shooter in which the player hides behind cover and fires in short bursts. That's not inherently bad, but it makes the game feel more like a Serious Sam character mod for a Call of Duty game; even the trademark hilarious beheaded kamikaze bombers carry a more melancholic connotation in the warzone setting.


That said the more 'realistic' vibe did grow on me, and it helps that the technical aspects of the game are fine, and hold up well for a game that's nearly a decade old now. While I missed the more colorful vibe of previous games, especially Second Encounter's Aztec jungle shrines, Mesopotamian minarets and European hamlets, the art direction and the graphics of Serious Engine 3.5, at least on Ultra settings, have a consistent palpable quality that are a major step-up from previous versions of the game engine, including the one that powered HD remakes of the first two games. The particle effects from smoke and explosions are intense (so much so sometimes you can't see what you're shooting at, but hey, that's war). SS3 realizes that it is hard to make out pick-up items against the debris-littered background and helpfully borders them with color-coded glows (red for health, blue for armor, green for weapon and yellow for ammo).

It is mainly in the last third, after your character opens the timelock, that SS3 becomes *relatively* more free-handed with ammunition for the big guns (even here, the laser gun and the big cannon are underfed, and you rely mostly on the minigun, rocket launcher and remote explosives) and allows you the feel of the vintage Sam games. But the challenge ramps up all too quickly in comparison. While Sam has never shied away from an adrenaline pushing fight, the odds here are staggering. Add to that a greater number of enemies that can fire accurately from a large distance, while dodging your rockets, and two classes of airborne foes that are both hard-to-kill bastards - one of them is a Half-Life 2 helicopter inspired flying mutant who only responds to explosive damage, and the other is a tele-porting witch that can slow down Sam and deflect his aim while doing damage. When you have to deal with them in the middle of a showdown with a hundred other critters, it's a daunting prospect.


With regards to the last level, I will state here that could not complete it. I did not even reach the end-boss because the sheer volume of enemies in the way, combined with insufficient ammo for the ultimate weapons, made it  outright impossible to get past without dying. Coming from someone who completed the previous Sam games, and found them fair even when tough, I have to wonder if this was play-tested for anyone below godlike shooter reflexes. It's sad, since the atmosphere of the game was brilliant at that point, with glorious combat music serenading as sun-rays flooded the massive canyon Sam is running through raising mayhem in the final leg. Checking on the net, I find that game reviewers (who normally are veterans that relish a challenge) are recommending to play this on Easy difficulty. Heck, for this last level, I dropped down to the so-called Tourist mode, which regenerates player health when not taking damage, and  I still could not clear a way past the literal army of thousands beating down on me. It's a bitter pill to reach this far in a game and not be able to complete it, but fuck that, I have better things to do with the last dregs of my isolation period than beat my head against this (Sam) stone.



Tuesday, March 31, 2020

Shiva ka Insaaf aka The Justice of Shiva [dir. Raj N. Sippy]

Released in cinemas in 1985, Shiva ka Insaaf was touted as the first Hindi 3D movie (since the previous year's Chota Chetan - which remains for most Indians in that era the defining 3D experience - was only dubbed into Hindi from the original Malayalam My Dear Kuttichathan). While I never actually saw it in 3D at the cinemas, I did see it on VHS in that period.


Shiva ka Insaaf is a comic book type movie, with leading man Jackie Shroff playing a masked vigilante hero called Shiva and his Clark Kent inspired mild-mannered alter ego Bhola; of course, in 80's Bollywood, mild-mannered translates to near-retarded (Bhola shows the intellect of a 10-year old schoolboy, yet is immediately hired as a personal assistant to a newspaper editor). The obvious inspirations for Shiva are Batman (After the hero's parents get murdered by a criminal, he trains for a life dedicated to crime-fighting) and Superman (mild-mannered employee at a newspaper).


The script is all about broad strokes - locations are defined as "gaon" (village) and "shahar" (city). Shiva is brought up by a Hindu-Muslim-Christian triumvirate (while he is shown to visit all the religious shrines, the Hindu component appears dominant, given the avatar he dons and the batarang style mini-tridents he hurls at his enemies). Heroine Poonam Dhillon plays an editor that goes by herself to cover stories, which usually involves sneaking into a shady location, then getting caught and having to be rescued by Shiva. The evil mastermind villain (Shakti Kapoor) runs a poorly defined crime empire, and gets his jollies setting off bombs using a TV remote.


For the action scenes, 3D means there's a good bit of pointing guns, swords and sticks towards the screen, and in the climax Shakti Kapoor and his son (Gulshan Grover) inexplicably start firing flaming arrows at the hero. There is some hilarious use of toy cars, dolls/puppets and very obvious miniatures. Apart from one decent romance number, RD Burman's score is wholly forgettable. But for nostalgics of 80's action masala, Shiva ka Insaaf is not a bad way of spending 2 hours.

Full movie with English subtitles below:

Monday, August 5, 2019

Spider-Man: Into the Spider-Verse [dirs. Bob Persichetti - Peter Ramsey - Rodney Rothman]

The last movie I watched was Spider-Man: Into the Spider-Verse, to be referred henceforth only as 'Verse.

'Verse arose from the curious situation of divided rights between Sony and Marvel for Spider-Man. Apparently Sony retains the TV and digital rights for any Spidey adaptations, and can make solo Spidey films with approval from Marvel. In return, Marvel gets to use Spidey as part of their cash generating MCU juggernaut. After a truncated non-Amazing Spider-Man series 5 years ago, Sony recently mounted Spidey onto cinema again, this time with the help of comedy / animation wunderkids Phil Lord and Chris Miller (Cloudy with a Chance of Meatballs, The Lego Movie).

Unlike every previous Spider-Man feature film adaptation which goes with the best-known "Peter Parker is Spider-Man" timeline, 'Verse gives us Miles Morales (originally introduced in comics in 2011), an awkward school-going Afro-Latino lad who gets the bite. But wait, Peter Parker is here too...more than one...and a host of other Spider-people...including a pig (now that's going the whole hog). You see, the movie's premise involves the opening of a multi-universe portal by Spider-Man nemesis Kingpin which, after the original Parker is smashed into by a gargantuan Green Goblin, flashes in Spider-characters from a whole bunch of alternate planes. Their existence is however ephemeral unless they return to their own planes and the collider is destroyed, all of which needs to be done by Miles...once he gets a hang of how to control his new powers, that is.

So yes, the narrative is a wee bit over-packed, and doesn't have the space to explore its full multi-universe potential, but it works well most of the time, and the banter between Miles and another universe's Peter B. Parker forms a linchpin of companionship and character-building upon which the rest of the film rests.

Visually, 'Verse is an amazing trip that uses almost every color in the known spectrum. The animation is also unique, often resorting to a halved frame-rate to give the image a crisp still quality that looks like pages from a comic book. Supplementing this is the use of onomatopoeic verbiage, including thought bubbles and on-screen representation of a multitude of sound effects a la the Adam West Batman series. According to the makers the attempt was to make every freeze-frame look like a comic page or a work of art, and it works. For sheer eyeball-melting eye-candy, this tops most superhero films you know. With all their limitations of access to the character, Sony put out possibly the best Spider-Man feature film made thus far.

While I'm sure people with access to 4K and HDR will have an even better experience, the 1080p blu-ray also gives a topnotch presentation, incredibly colorful and texturally rich. 'Verse is a film that can be re-visited several times purely to admire the wizardry of the artists involved in the making. The 5.1 audio track sounds bombastic on my home surround, a heck lot better than some of the under-powered MCU blus (looking at you, Thor: Ragnarok). Of the extras, I watched all the featurettes, and they are decent though not significantly in-depth (I think they auto-play after the main feature). There is also an audio commentary and an extended version playback of the film, which inserts or discusses differently conceived scenarios and concept art elements.

Saturday, March 16, 2019

Adventures of Captain Marvel [dirs. William Whitney & John English]

Of course when I should have been working I binge-watched through the remaining episodes of the 1941 movie serial Adventures of Captain Marvel (AoCM). Still considering that apart from the pilot, all episodes are 15min each, that's only a couple hours lost. Plus the time to write this up :p 

I can definitely see why DC lost their shit and sued over the original Captain Marvel comic book character. Apart from a magical origin (when the Tintin-like Billy Batson is given a boon to turn into CM by uttering the word "Shazam!"), the Superman parallels are unmistakable - the Capt has super-strength, is invulnerable to bullets and can fly. The movie serial also has its Lois Lane and Jimmy Olsen characters in Batson's colleagues Betty Wallace and Whitey Murphy.

The serial follows an archaeological expedition into a Valley of Tombs in Siam (although it could have as well been Egypt, considering how vague the setting is). The very doings that give Batson his CM power also reveal a Golden Scorpion with a half-dozen lenses which when combines make a ray that vaporises living beings and turns base metals to gold, so yep every megalomaniac's dream. The megalomaniac here is one Scorpion who hides behind a most cumbersome robe and mask. The expedition members decide to split the lenses among themselves for safekeeping but the Scorpion is determined to track and hunt them down. Every episode till the finale ends on a cliffhanger note.

Unlike the ethical codes followed by more modern heroes (the non R-rated ones, at least), CM has no qualms about gunning down unarmed men or throwing them off the tops of cliffs and buildings. Separate actors play the parts of Billy Batson (Frank Coghlan Jr.) and Captain Marvel (Weightlifter-turned-actor Tom Tyler, whose buff looks make him quite convincing and he gets to lift and throw a lot of folks or their dummies). The visual effects are pretty good for the time and budget. Even when the technique is obvious, like the use of a full-size dummy along a pulley system, there's a special thrill to the flying sequences.


AoCM is a nice harkback to the simpler goofier kind of superhero adventure, recommended mainly for the Golden Age nostalgics.

Sunday, December 2, 2018

2.0 [dir. Shankar]

While the trailer of 2.0 aka Endhiran / Robot 2 had moments of significant interest, I was not very hopeful of the end product. Shankar's last movie was crap. And let's face it, 'Superstar' Rajini isn't getting any younger. Even with the layers of pancake, and rather obvious wigs and fake goatees he looks like someone's grandpa at a fancy dress party - a simple shot showing his character slapping water on the face has to be haphazardly edited because it would be a make-up disaster. The pairing with Akshay Kumar (who ironically plays a geriatric nagging crank bird-lover) is a purely commercial exercise to draw in the Hindi audiences as well to diffuse the risk of this stratospheric budget movie. The reviews, including from my favorite critic Baradwaj Rangan were middling as well, suggesting that everything between the action and VFX is immensely boring and turgid.

Well, the reviews are right about the in-between stuff being dull filler, but what they don't tell you is that, apart from a testing flashback sequence in which the baddie Akshay Kumar character spells out his bird-brained motivation, there is very little footage that is not badass action or spectacular VFX. Again technically, the graphicsdon't have the same level of pixel perfect polish as your MCU or Star Wars movies, but they're a hell lot better than Bahuballyhoo, and Shankar's imagination as a visual director remains unparalleled. The action and VFX scenes in this movie are way more exciting than most stuff I've seen in Hollywood movies in recent years. In terms of inspiration this movie is like Terminator meets Transformers meets Avengers/JL, and without the bloat of those movies. While Rajinikant is ho-hum in his nice guy parts, he seems to find a special glee in playing Evil Chitti (and another character who I shall not spoil here), since it probably comes as such a relief to the goody-goody characters he has been restricted to play once he became a big star. And he gets to mouth several hilarious quips (at least some of the puns and allusions work only for Tamil movie goers, don't know how they are substituted in the Hindi version). This movie is in overall feel like Pacific Rim - really dumb but really awesome.

I saw it in Tamil 2D at the local screen with about a dozen people total in the auditorium, let me see if I can catch the 3D version as well.

Saturday, June 23, 2018

Incredibles 2 [dir. Brad Bird]

Note: This review assumes you have seen The Incredibles (2004) and know the major characters from that film. I've tried to keep references to a minimum but a major theme of my review is the collective resonance of the two films. And besides, you're an idiot if you haven't as yet seen what I describe below as...


The Incredibles was a classic of superhero movie-making (note that I don't specify animated because the film, like all true classics, transcends the format it was made in) and I totally respected writer-director Brad "Iron Giant" Bird for saying (despite the original ending with a sequel hook) that he would put on a follow-up only when he had the right ingredients. Despite those claims, I was skeptical, especially in the current climate of superhero franchise glut, whether the eponymous Parr family's adventures would still stand on Parr (ha!) or whether it would be a case of disappointing déjà vu. The initial trailers with focus on the household hijinks between dad Bob Parr and baby Jack-Jack suggested an accent on cloying cuteness. In other words, I was ready to pin on this one a label of The Incredi-Bores or at least The Not-Quite-Incredibles.

Still I felt it bounden to sit through the sequel and ascertain for myself, so I booked my ticket on the inter-web and whizzed off post work to the nearby mall-tiplex. After a surprisingly good cappuccino in one of the restaurants, I took my seat inside the movie hall in bated expectation. There was just one hitch. When a young couple came my side and told me I was occupying one of their seats, I re-checked the ticket and discovered that my inner boob had actually booked for the next day. Since the counterfoil had already been torn off the cinema staff was equally at fault, and they offered me another seat, to which I agreed. Crisis averted, back to the movie.

Incredibles 2 (I-2) is in good measure a mirror image to its predecessor. At the start the family finds itself once more at square one with the ban on "supers" still in place (not helped by the large-scale destruction from their battle with the Underminer). But relief comes in the form of tycoon Winston Deavor and his techie sister Evelyn with a scheme to slowly relaunch and push for legal resurgence of supers. The plan is to first focus on Elastigirl / Helen Parr, regarded as a safer opening choice. Bob / Mr. Incredible, while resentful of being sidelined from numero uno status, elects to take on domestic duties, which includes dealing with son Dash's math homework, daughter Violet's teenage angst and baby Jack-Jack, whose X-Men Academy repertoire of uncontrolled powers poses more issues than your average toddler. Thus what we see is an inversion of the first film where Bob was out superhero-ing while Helen held the home front.

This is of course a nod to the growing attention about gender equality issues in mainstream movies (not that Helen wasn't a badass in The Incredibles) and I-2 has its share of on-the-nose statements about that, but the shift makes for a refreshing change. Let's face it, Mr. Incredible is essentially Captain America with far less charm, a big lug with a massive ego and a 3:1 brawn-to-brain ratio. One of my favorite parts from the original film is when Elastigirl goes in to rescue him from the villain's lair - an episode of stealth, ingenuity and stretch-powered acrobatics that puts to shame any James Bond movie. This is not just equaled here, it is handily bested with multiple thrilling episodes; my favorite is when she rapidly ricochets between multiple helicopters to foil an airborne assassination. Anyone watching this movie can't help but say, "Go Elastigirl Go!" (take my money already for that origin movie, If Brad is up for it).

Bob on the other hand finds domesticity a bigger challenge than he anticipated ("Math is math. Why would they change math?"), his inner man-child sometimes threatening to subsume his paternal responsibility. But he (and the kids) learn to cope and later team up to rescue mom when she falls prey to the villain's nefarious scheme. Sounds familiar? One wee problem with the mirror structure is that you know early on who the villain is, and even the motivation is explicitly spelled out long before the movie makes the official reveal. But you know what, it's okay. You feel so invested with the characters you've come to love, you enjoy the ride even when you know where its going. Judicious trimming would have made it even better, but Jack-Jack's onscreen antics remain on the right side of endearing. The art style retains the defining characteristics of the original film even but with more refined and palpable texture. The scale and fluidity of the action sequences is raised without losing clarity or assailing the audience with ADD cutaways, and composer Michael Giacchino once again serves up a rousing brassy score that supplements the thrills.

By the end of Incredibles 2 I felt as completely entertained as when I saw the first film so many years ago at the cinema, and that my friends is a superheroic feat.

Tuesday, June 5, 2018

Bhavesh Joshi Superhero [dir. Vikramaditya Motwane]

I suspect this movie would be out of the screens by the time you see this opinion but if it isn't you might give it a shot.

It would have been more apt to call Bhavesh Joshi Superhero (BJS) as Bhavesh Begins because this vigilante hero origin story is a fitting companion piece to Chris Nolan's Batman Begins. The vigilante movement begins with a more playful spirit when chaddi-buddies Bhavesh (Priyanshu Painyuli) and Sikander aka Sikku (Harshvardhan Kapoor), a trio with their more nerdy friend Rajat (Ashish Varma),start a youtube video campaign to confront and intimidate wrongdoers on camera wearing a patently goofy paper bag mask (the film even riffs on this when one petitioner offers a disguised Bhavesh tea and he struggles to drink under the mask). Things get more serious with a genuine ideological clash when Sikku bows out to social pressure, paying a bribe for his passport, and Bhavesh calls out some very bad guys in his bid to expose the Mumbai water mafia. A series of events leaves Bhavesh dead and guilt-ridden Sikku takes on the vigilante mantle.

BJS is notable for the grounded manner in which most of the action is set. When Bhavesh and later Sikku go into action, they don't become ultra-nimble fighters and genius masterminds that trounce legions of bad guys without breaking a sweat. Sikku's actions are more like a guy who got his ideas from watching movies improvising on them without realizing the drawbacks in reality. He takes a lot of dumb chances in his crusade against Bhavesh's killers and he must face the consequences of those decisions. On more than one occasion he is overwhelmed and has to get his butt saved by someone else. These are not script fallacies, they are the flaws within the character that go a long way to making him more human. The film is also to be praised for its non-stereotypic exploration of Mumbai and its surroundings, raising issues that mainstream cinema will not acknowledge. The sequence where Bhavesh tracks down the base of operations of the water mafia is a marvelous piece of guerilla style visuals in rarely captured locations (A previous film that shined in this regard is Chandan Arora's Striker).

Apart from some narrative snafus, the film IMO suffers mainly what I call the Gulaal Syndrome, where the character that really holds your attention dies before the interval. Harshvardhan Kapoor of course is nowhere as bad as the moronic milksop lead of Gulaal but his weaknesses in the acting department make it harder to empathize with the grief and confusion which his character is burdened with during his crusade. Like a mirror to the onscreen drama, Priyanshu Painyuli's spirited and passionate portrayal of Bhavesh Joshi leaves a void that HK struggles to fill. Slack editing, a half-baked romance angle and mostly cardboard villains also bring down the experience. But the reasonably unique approach to the vigilante hero genre is worth a watch.

Sunday, October 9, 2016

MSG The Messenger - Lion Heart

A few years back a friend asked me if I had any excitement for Conan The Conquerer, the proposed continuation of Arnold Schwarzenegger's Conan movies. To this I said, The movie will probably start with an old Arnold sitting on the throne. In his thick accent he'll say, "Let me tell you about one of my adventures", and the rest of the movie will go into flashback mode with a bland (Jason) Samosa playing Conan. At the end, we'll be returned to seated Arnold, who bids us part with, "In the sequel, I will tell you about another of my adventures."

MSG3 isn't that remote because all the lead roles are played by Gurmeet Ram Rahim Singh Insan (who now also calls himself Dr. MSG, having in the interim has picked up a doctorate, probably one of those honorary thingummies no-name Indian universities fling about like so much confetti). But Pitaji has succumbed to the lure of needlessly splitting a movie into multiple instalments.

The opening was hearteningly explosive. Dr. MSG as the star agent of (I kid you not) Lion Heart Investigation Agency, takes out a batallion of inept terrorist-kidnappers (wielding bright yellow or mauve hued oversized plastic guns) with a sword that morphs into a grenade launcher cum laser pistol, and later shrinks into a pen. With characteristic subtlety they don't mention the device that allows him to change his shoes in the midst of combat (surely not a continuity error!). Agent Pitaji also has a plastic kit-bag that transforms into a souped-up bike he proceeds to do wheelies on for no particular reason. The LHIA seems to house a conference room dedicated specifically for his sycoph...erm, colleagues to pay tribute to his awesomeness (to which he in the most reluctant and mild manner says, "Chamchagiri band karo, yaar [Stop the spooning, pals]"), since for actual business they move to yet another place.

In the 'actual business' conference room we are introduced to the bad guys of the movie, alien races from 4 different planets, all of whom favor art decor picked from the Ramsay studio scrap sale and lightbulb-studded couture a la Amitabh Bachchan from Yaarana, differing only in the color-code. Agent Lion Heart proceeds to give a projector presentation flashback of how in ancient times he as Commander Sher Dil (See the subtle connection?) dealt with the aliens.

The flashback would have been more than acceptable as a snappy half hour max interlude, breezing through the CG-aided exploits of medieval-era MSG. Alas, this is the rest of MSG3, now matching the pace and tone of a Ramanand Sagar tele-serial. Yes, ineptitude as a benchmark is consistently adhered to, and there are bits of campy fun, like when he grapples with astonishingly shoddy CG elephants, snake-men and Gorilla Grodd wannabes, but it gets repetitive and has a decidely 'meh' flavor. You keep hoping for the flashback to be concluded and for the further adventures of Gurmeet Bond, but all you get at the end of 2 hours is an announcement for the next part. Disappointing.

Just before the film, me and my mum (who probably hates me for conning her into this) were the only people in the cinema. But shortly after the credits rolled, a whole mob of rustic punjus sauntered in filling most of the hall. I think they were holding free tickets since one of the leaders was directing someone on the phone to herd people to some Kohinoor theater, since this one was already spoken for.

Wednesday, May 22, 2013

The Phantom [dir. Simon Wincer]

Comic book movies more than any other genre are enjoyable or not predominantly on how much you're attached to the original source. The Phantom movie adaptation is a striking example of this. During my childhood I was a huge fan of the Phantom comics as released on Indrajal, and I still try to get the stories that I consider distinctive enough when I see them, so my opinion of this movie is definitely colored by my enjoyment of its relation to the source comic.

The storyline is quite hokey. In 1938 the 21st Phantom must battle a lawless magnate called Xander Drax who wishes to acquire 3 magical skulls whose combination will release an energy more powerful than anything else and enable him to control the world. Yada.

Quite a few things have been done right here. The production design is very handsome, be it the depiction of the Phantom's jungle realm - the Skull Cave, treasure room, ancestral crypt, the phantom chronicles etc. - or late 1930's art deco New York. The narrative moves at a zippy pace and the writers have rightly analyzed that the Phantom is a macho wise-cracking ass-kicking action hero who doesn't spend time moping over his dead ancestors or over his love Diana. Some of the action set-pieces, like the one where the Phantom and Diana are escaping from the villains in a small plane and do a leap onto the back of the Phantom's horse Hero are terrific. Billy Zane carries the Phantom mantle with charm, effacing to a great extent the essential goofiness of the purple costume. Unlike the alter-ego of many other costumed heroes he's also equally interesting as Kit Walker.

So what are the disappointments?

The plot. The Phantom's world in its limited scope has been distinctive. His villains are pirates, poachers, despotic rulers of tiny neighboring nations. Bringing him to New York just a third into the film and having him combat a generic world domination scheme takes away from the uniqueness of the franchise

One of the quibbles that those wanting the most faithful sort of adaptation of the Phantom franchise will have is that the film does not feature any BLACKS. The tribes surrounding the Phantom seem like they're from Hawaii or south America, as does his retainer Guran (dressed here in a Nehru jacket and turban). 1938 New York too seems totally free of blacks, even as serfs. Probably the makers chickened out from depicting blacks as they were portrayed in the Phantom strips.

The perceived need to have emancipated women also hurts the movie's legend. Sure, Diana has always been a tough cookie but if she can also wipe out guys with single punches, what is special about the Phantom and all his hardcore physical conditioning?

The villain Xander Drax is a huge disappointment. Sure he has a great name but he's played by an actor with a reedy voice who inspires no chill even when he's doing questionable things like having librarians eye-stabbed by spring-loaded knives or lobbing javelins into the backs of disagreeable colleagues.

The film seems to have had a curious budgeting. The sets and props are handsome and some of the action is painstakingly choreographed but the post-production budget seems to have been nothing because all the visual effects have a very low-quality to them, frequently worse than even some of the more recent Indian movies incorporating SFX. The climactic showdown in the lair of the Singh brotherhood also has an underwhelming feel to it. I imagine the original vision was to have a huge pirate warren but the budget constraints reduce the Singh stronghold to little more than a single mid-sized room set and a clash with around a dozen pirates at most.

All this nit-picking may seem that the movie has more bad points than good. But if you keep an open mind and fill in the gaps that the lack of budget creates you have still a fairly enjoyable outing and possibly the best Phantom adaptation given that there is no scope for one in the future.

Sunday, January 20, 2013

Eega / Eecha / Naan ee / Makkhi [Dir. SS Rajamouli]

So me and my mum watched Eecha (the Malayalam version of this film) today on blu-ray. The movie was a blast!

First off, the screenplay shows that the makers had faith in the entertainment value of the story (Bloke is killed and reincarnated as a housefly with a super-long lifespan, proceeds to take revenge on the baddie that did the deed). I suspect other people would have extended the death of the "hero" up to the interval just so audiences would have their fill of conventional hero ingredients before the novel elements, or given the fly character thought monologues in the hero's voice and such like. Instead Rajamouli flicks off the look-ma-no-personality romantic lead double quick, giving center-stage to the REAL leads of the film, the villain Sudeep and the CG fly. Sudeep deserves every bit of praise that he gets for his performance in the film, and then some. Given that most of his scenes are basically him reacting to an imaginary stimulus, he makes the concept work fantastically. His expressions and body movements perfectly mirror the increasingly bizarre and OTT predicament of his character. He and the director appear to have had tremendous fun working out and executing his scenes.
As for the fly, while the computer graphics cannot compare with the level of detail seen in the (oftentimes boring) big budget vehicles of Hollywood, they fit in snugly with the context and style of the film, give the fly character great personality (more so than its human pre-incarnation), and more importantly are FUN. Rajamouli reminds me of director Shankar in the imagination shown in the design of the various action and effects sequences. When I first heard of the film and saw the trailer, I was skeptical that it would be a one-trick pony that would get tiresome soon, but I am glad to eat my own words. This is some of the most giddy fun I've had in recent times.

And now a few words about the blu-ray of the Malayalam version (apparently the Telugu version blu-ray loks even worse):
It hurts that the film doesn't look the best it could. I have not seen it theatrically so no idea how it compares, but as Sunny Shahran (the gentleman that supervised the authoring of this blu-ray, and one of the few people in the business that believes in keeping an open communication with the customers/fans) informs, the source files provided for the home video encode were hugely compromised in image quality. Crush is frequent and significant, causing appreciable loss of depth and detail, and the image often looks overcooked. Sound (on my stereo setup) is pretty good - it's not and was never meant to be a subtle mix, but it has great thump and there are several cool audio cues to supplement the visuals.
The "Making of", which has interviews with the director. producer and the visual FX lead, is decent, but more interesting is the "Progress Report" presented by Rajamouli, which gives a very nice insight into the production and scheduling of  the film, especially its post-production. But the special features really drop the ball in not having any input from Sudeep. Come on, this guy is half the movie, how could he have been ignored like this?

Saturday, April 21, 2012

Megamind [dir. Tom McGrath]


One of the problems I have with many of the live-action superhero movies of the past decade or so is how they've gone emo-core or gritty (or both). Tim Burton's Batman movies kicked off the trend of the sombre comic book hero movie, but at least Batman was a more natural fit for that style. Since then, that route has been mostly a case of diminishing returns, and it's mainly the animated films that have given me my classic comic book movie fix. The DC animated features were in “serious” mode, but packed in sufficient thrills and superhero moments in their crisp running times to be worth the while. The Incredibles from Pixar remains the benchmark for the most fun superhero movie I have seen in more than a decade. Megamind is not up to that level but it comes a close second.
Short of getting an official license, Megamind is the closest is gets to telling a Superman - Lex Luthor story (close enough that I'm sure DC's lawyers must have at least vaguely considered some kind of legal action). The main new trick here is that we see things from the supervillain's point of view. Blasted off from his doomed planet by his parents in a spaceship (sound familiar?) Megamind as a baby crash-lands in a prison, where he learns his rights and wrongs (mostly wrongs). He also finds the world unfriendly to his more obviously alien appearance and nerdy personality (as opposed to his rival Super...Metro Man's hearty All-American Hero avatar). The rejection causes him to discard all attempts to befriend it, paving his way to becoming Metro Man's arch-nemesis. Sure, the plot is borrowed but kudos to Dreamworks for having an actually lucid script that's not just a collection of gags and references. Oh but all of this build-up is just the start of the film, and pretty early on Megamind, much to Metro City's, and particularly, Lois Lane clone Roxanne Ritchie's dismay manages to get rid of the hero.
What's a supervillain to do now that he has destroyed his only match forms the interesting and often endearing remainder of the film. The film throws up some lovely possibilities when juxtaposed against the Superman canon – Luthor building another superhero to battle with...and falling in love with Lois, even adopting an alter ego to court her? Hah, interested, aren't you? I won't spoil any more then. In any case, unpredictability is not the strong suit of the movie; it's charm, smile-inducing giddy boyish charm. The voice actors are a big part of the charm – Will Ferrell and Tina Fey totally nail it as the unlikely pair, Jonah Hill as Megamind-generated hero(?) Titan handsomely delivers, and Brad Pitt offers strong support as Metro Man. The setting and style is akin to The Incredibles' brightly colored retro-chic. It works equally well for this film, and the costuming is absolutely gorgeous. And then of course the thrills. The action sequences in the film, in particular the airborne ones, are as good as I have seen in any superhero film. All through I was thinking, THIS is how they should be doing a Superman film, not some dull gritty reboot.
Where Megamind falters is in its anxiety to cover all bases. The character of Megamind's minion (called...Minion) is half-hearted in construction and adds a noticeably more child-oriented element to the story. There are also instances where the ambitions of a scene are undercut by the need to place in a recognizable “Hey, it's that one!” soundtrack reference; Ozzy's Crazy Train was a fun addition and Michael Jackson's Bad is justified, but Welcome to The Jungle seemed to have been included only with the idea of passing on cocaine money to Axl Rose.
But these are petty niggles. Megamind is a fun and lively superhero movie, and very likely to appeal to pre-Frank Miller era comic book fans. In other words, there's no school like old-school.

Wednesday, January 5, 2011

Batman: Arkham Asylum


While I haven't finished the game (yes, it's not a comic book, but read on even if you're not a hardcore gamer) as yet, I've played a fair deal of it and these are my impressions of it thus far. To put it in a nutshell, Batman: Arkham Asylum is not a great action game, great platformer or great adventure game; what it does however is to borrow enough good elements from all of these genres to make a great Batman game. As the title suggests, the setting is Arkham asylum where Batman's most memorable enemies (perhaps all of them, even) end up. The story begins with Batman wheeling the Joker in for an extended stay; only there's something fishy about the homicidal prankster's easy surrender. It's not long before Batman realizes it's a setup. Joker and his muscle-bound goons take over the asylum, and ol' Bats must catch the clown prince of evil before he unleashes his dastardly scheme of...you find out, suffice to say it involves a few other Batman villains.

The best thing about BAA is how accessible it is to the non-hardcore player. Considering the sort of acrobatic moves people would expect Batman to perform, this could have well been one of those keyboard murdering nightmares only staunch fighting game fans would go for. As it turns out, the makers at Rocksteady studios have designed the Batman character to perform his trademark ownage maneuvers with very simple inputs from the player. It's a game for Batman fans, not just gamers that happen to like Batman. The scraps with Joker's henchmen at the beginning of the game can be won by mere random button-mashing (what I did), and the game is very ready with hints and suggestions if you're downed in a fight.

It's later on when you go up against a dozen or more thugs at a time that you begin to appreciate the range of Batman's acrobatic moves and apply them to your advantage in combat. But even in these cases you never have to press any impossible combination of keys, it's more about getting into the flow of the combat. Again the game is very helpful, with onscreen displays of which attacker is likely to strike and which keys to press for instant takedowns. In a laudatory move, the game is also very forgiving in the platforming aspect. A single key-press has Batman sending out a grappling hook and swinging himself on top of an edifice, and so long as there's ground beneath you, the game never causes you to die of even huge drops. Tomb Raider and Prince of Persia fans may scoff at all this hand-holding but better this than have Batman fans fear to undertake the very moves they see their hero performing.


There are several memorable setpieces in the game: Batman's refusal to pick up a gun is a design conceit that works brilliantly in the game's context making every encounter with machine-gun toting goons a delightful cat-and-mouse experience. The intelligence level of Batman's enemies is low but that works fine here too, because it means you can predict how the poltroons are going to react to whatever cockamamie scheme you're planning to take them down. Setting up a non-lethal explosive gel trap and luring enemies to it using one of their downed colleagues or a sonic batarang is a gas. One of my favorite set-pieces is when Batman faces off against a small battalion of electric prod-wielding thugs on a series of platforms which are randomly electrified by Harley Quinn  - leaping from platform to platform to avoid getting shocked, all the while laying down barrels of trademark Bat-whoop-ass upon the bad guys was a thrill I thoroughly relished.

BAA also incorporates some light detective work for the Darknight Detective with a player-activated objective mode in which Batman tracks down clues like cigar ash or fingerprints or even DNA traces (no deduction here, it's a follow the arrow mechanic). Objective mode also improbably allows Batman to have X-ray vision in which he can see enemies through walls and gauge how many are carrying firearms. It's a nice addition, but my only gripe is that it should come with some penalty on Batman's reflexes to restrict the player being permanently in X-ray vision mode. As of now the eye-strain of this mode is the only deterrent from keeping it always on. Apart from the aforementioned grappling hook, Batman gets a score of other useful devices including the trusty batarang, explosive gel aerosol, electronic lock decrypter etc.


The plotline isn't all that (Joker's scheme, at least so far as I have got, is disappointingly mundane), but the writing by Bruce Timm (who helmed the much-loved animated series) superbly evokes the Batman comics I loved as a kid (late 70's stuff) - y'know, serious but not mopey/psychotic. Even the obligatory “Batman relives the episode where his parents got killed” bit is handled with finesse. Throw in voice acting from series regulars Kevin Conroy as Batman and Mark Hamill as the Joker and you have major league goodness happening.

BAA also succeeds in being restrained in the use of Batman villains. The Scarecrow I have so far encountered only in dream levels where the game beautifully transforms itself into a side-scrolling stealth platformer where Batman must make his way over an obstacle course, avoiding the gaze of a giant Scarecrow till he reaches and manipulates the Bat-signal to dissolve the fearful phantasm. The Riddler from what I know is not actually seen in the game but his presence is conveyed in the form of riddles and collectible artifacts spread throughout the Arkham premises. Solving these little puzzles gives Batman experience points which he can use to upgrade his abilities or gadgets None of this is ground-breaking, but the implementation is impeccable and adds greatly to the fun of the game.


So if you're a Batman fan and own a reasonably recent computer with a decent video card you owe it to yourself to try this game out. The sequel Arkham City has already been announced and features Hugo Strange (mmmmm...). My wishlist for the sequel would include a little time for Bruce Wayne. Wayne himself was a bit of a badass as written in the Julius Schwartz era and the limitation of not being able to use all of Batman's tricks would add some spice. And yeah, tone down X-ray mode a bit.

Friday, October 15, 2010

Anniyan aka Aparichit [dir. Shankar]

In the wake of Endhiran aka Robot's making hot news, I dust off and put up this review I had done for a previous masterpiece from director Shankar:

Writing a review for this movie is one of the really difficult things because there's such a sense of "Where do I start?" when it comes to describing this masterpiece of spectacle oriented movie-making. In terms of theme Anniyan belongs to that rare genre in Indian films, the superhero movie…and to my knowledge this is alongside Endhiran as one of the best movies in that genre.

Which is not something that strikes you immediately because it starts off by introducing us to the character of Ramanujam aka Ambi, a complete pussy that can't stop rattling off about sticking to the laws and doing one's duty etc. With all his whining Ambi not only puts off his fellow men  / women but comes dangerously close to pissing the audience off as well.

Anniyan (tamil) / Aparichit (hindi) [meaning Unknown] who, garbed like the WWF's Undertaker, promises to deal all wrong-doers with suitable punishments from the Garuda Purana scriptures. The very first sequence of Anniyan, when a guy who refuses to help Ambi in saving an accident victim's life is thrown into a cave where he is gored by a herd of bulls, sharply raises one's interest quotient in the film. By the end of his second appearance - where he literally fries up an unscrupulous railway food contractor after smearing him with marinade - Anniyan sends multiple shivers of joy up the spine, defining badass muthafucka in a way that (in comparison) wimps like Batman or the Punisher can only aspire to.

These scenes would be hard acts to follow but each new set-piece in the film defies all previous notions of scale. A big showdown midway through the film is when Anniyan takes on an entire martial arts school in his quest to kill the heroine (for tax evasion, hahaha!!!). Doubtless this scene takes roots from Matrix Reloaded and Kung Fu Hustle, but has enough ingenuity and cheerful insanity in execution to stand out on its own; when 5 of the martial arts guys literally combine to form a single fighting unit and Anniyan, a manic grin pasted on his face, takes a running dive that segues into a gravity and reality defying corkscrew spiral blowing them apart, it's a moment of giddy joy you want to relive over and over.

In this midst, Ambi also evolves another split personality, that of the Casanova-wannabe Remo. Remo successfully charms the heroine whose love hapless Ambi can only yearn for.

Maybe you think I'm divulging too much into the film…but no words can come close to describing the sheer sense of happy incredulity the film operates on and in such a consistent way. You'd have to be seriously opposed to the idea of films as fantasy entertainment to not be completely floored by this movie.

The other aspect of this movie that I love is that it answers to the frustrations of the middle-class, who have been pretty much ignored in most mainstream Indian masala movies that cater either to ultra-rich Punjabi NRI's or rehash the "zopadpatti zindabad, oonchi haveli murdabad" [Hail the poor, down with the rich] pseudo-socialist diatribe. This is a movie where even the loutish poor get their due and I for one cheer heartily. The movie also correctly deprecates the apathy of the average Indian as the root cause of the country going to the dogs.

Lead actor Vikram superbly fulfills all his roles. Granted this is a performance of broad bold strokes and nothing in the way of subtlety, but this is exactly what the film demands and Vikram delivers handsomely. Stunt director Peter Hein is an integral part of the film's draw, the action scenes being absolute treats that teem with superbly executed daredevil stunts and, unlike the airy-fairy antics of Matrix Reloaded, exude a palpably punchy and brutal feel.

Anniyan is not flawless…the romance track with Ambi / Remo is pedestrian (but again notable for the difference Vikram generates between the 2 characters) and the songs necessitated by this track are cacophonous affairs (although a rustic track later in the film, where entire roads and hills are painted over in the loudest hues and lorries parade about wearing gruesome grins is a visual feast). But all things considered, this is a must-see for anyone even vaguely interested in the superhero / fantasy genres and Shankar is to be lauded as one of the few guys interested in taking fantasy cinema in this country to levels hitherto unreached.

Sunday, October 3, 2010

Endhiran aka Robot [S. Shankar]


Rewind some 3 years back to Sivaji – The Boss, the first collaboration between mega-star Rajnikant and mega-director S. Shankar. Given the colossally exaggerated stylistic flourish of several of the films made by these two names in their individual capacities, one expected the end product to be the embodiment of chutzpah and ass-kickery in the realm of mainstream Dravidian cinema. Sadly, this was not to be. The rare bit aside, Sivaji proved to be despite its lavishness lackluster, and the combination of “Baas” Rajni and Shankar turned out a wasted opportunity. Flash to the present now, to another collaboration of these two phenomena in the form of Endhiran aka Robot. How does the die roll this time around? Short answer: THIS is what Sivaji should have been. THIS is, in capital letters, REDEMPTION.

The most important thing that anyone going to watch this film should keep in mind is that it is built around the legend of its leading man; putting it simply, the movie exists to show there's nothing Rajni Kan't. Yes, one of the lead characters is a scientist (Rajni) and the other is his humanoid robot (Rajni, again), and there are casually dropped remarks about cloning, fuel cells and electromagnetism. But you don't need to be even remotely geeky to see that the science is utter hokum. When you're the most expensive Indian film made (180 crore rupees or more, approximately US$40 million) in a nation where even basic literacy is at a premium, you can't conjure a techno-fantasy to appeal to the fetishes of high school nerds, and robo-Rajni's references to his “one terahertz processor, one zetabyte memory” are probably about as much technical jargon as the largest contingent of Rajni-fans will take before keeling over.

In the admittedly absurd narrative, scientist Rajni devotes all his attention to making an advanced robot soldier that he proposes to provide as an asset to the Indian armed forces. He goes rather far in said quest, bothering to give the robot artificial skin (even feeds the robot dancing modules, which could...umm, I don't know...help at those military balls). Scientist Rajni's work must really take its toll on his health because despite being depicted as an eligible bachelor with a medical student girlfriend, one could swear that at several moments he looks rather like grandpa in a bad wig. Harrumph, let's remind ourselves again that this is a Rajnikant film and push ahead. Robo-Rajni is proudly unveiled and takes his first steps into the living world, accompanied by a large number of simple-minded jokes about his bumbles with understanding humans, some of which, like his run-in with a corrupt traffic cop, are actually funny. Scientist Rajni then uses this evolved robot as a super-expensive valet (although given auto-rickshaw rates and attitude of drivers in Chennai, perhaps even actual servants cost a bomb and behave thuggishly). He also blithely loans him to the girlfriend (Aishwarya Rai, aged and dumb-mannered enough to support the character of a repeat failure medico). This affords the opportunity for Shankar to rub spit between the palms and break out some of his trademark visual chutzpah. A brilliantly mounted sequence where robo-Rajni takes on a small battalion of ruffians on and off a local train comes off as one of the best action sequences one has ever seen up till then.

In the meanwhile, scientist Rajni's erstwhile mentor, played by classy Bollywood baddie Danny Denzongpa, grows jealous of his student's success and after failed attempts to copy the magic formula (robo-Rajni's “neural schema”) makes use of his position in the regulatory board (for robo-research? I couldn't get that clearly) to reject robo-Rajni's entry as a combat soldier on the basis that he lacks “feeling” and cannot distinguish friend and foe. With the help of more absurd techno-jargon, scientist Rajni apparently “injects” feelings into his creation. This brings up a whole slew of problems as robo-Rajni with his “humane” outlook falls for the scientist's girlfriend and asserts his right to “live and love”. Cue then to spiraling chaos as “now feeling” robo-Rajni is turned to evil to achieve his end, even making a clone army in the process. What happens then and how his mega-menace is finally vanquished forms the remainder of the proceedings.

Having Rajnikant play the lead in a film is a double-edged sword. On the one financial success is almost a given; his fans care nothing that their superstar is in real life a bald, paunchy 60-year old with total disregard to sartorial trends. But it also severely limits his onscreen character. Presenting him as anything other than the super-heroic “protector of the poor” and “son of a thousand mothers” or daring to show him getting even slightly roughed up by a baddie has proved to be often dangerous to the makers and exhibitors of films in that part of the country. Shankar has circumvented this major limitation with his double-role gambit. Who better to provide a serious challenge to the heroic Rajni than a villainous Rajni? The superstar, who in the early days of his acting career played several roles with negative shades, grabs with palpable relish the long-lost chance of portraying a baddie again, and with his characteristic aplomb, significantly effaces reservations of him being the right actor for the role. In short Evil Rajni rocks!!!

But the foremost reason for seeing this film is its sequences of large scale daredevilry and visual effects audacity. My biggest fear after the aforementioned train battle was whether the rest of the film would have stuff to match it. As it turned out, that scene was not only matched but pounded to the ground by the sheer awesomeness of the action that followed. The CGI may not have the polish and integration that the typical Hollywood summer blockbuster has, but in my view Shankar's conception and choreography of the action rivals and even surpasses the work of the Wachowskis and Michael Bay. The climax with the shenanigans of the clone army of robo-Rajnis is the apogee of the imagination and painstaking effort taken to make the film. Also, thanks to the very malleable standards of the Indian censor board, this “U” certificate film happily shows us such sights as the large scale massacre of policemen, which even the Terminator franchise had to nerf in its sequels.

There are caveats, yes. The filler in between the action can be tedious, though I'd assert no more so than any other stereotype Rajni film; most scenes featuring Aishwarya Rai fall in this category. You'd think at least a film of this scale and intent would stoke him, but AR Rahman continues his trend of “Money for Nothing” scores, and only the song sequences shot in Machu Pichu and in the WTF futuristic lair of evil Rajni match up to the hallucinatory goodness of Shankar's erstwhile song picturizations. But to my mind the good parts of this film by their sheer impact far eclipse its weaknesses and I can confidently regard Endhiran/Robot as one of the most entertaining films in the repertoires of both Rajnikant and Shankar. Viva la combinación!